Diseases have been in the news recently, for one reason or another, and journalists are engaged in an increasingly ridiculous race to construct the most alarming headlines possible. How about we cut through the noise and indulge in a calming bit of maths?

There are many ways to model the spread of infectious diseases, the relevant equations can be made as intricate as required in order to capture the relevant details. Here we’ll have a brief look at the simplest possible model, the SIR model. See the rest of that Wikipedia page for a more complete listing of common epidemiological models.

The three letters correspond to the three types of agent included in the model:

- for susceptible, agents which can be infected but haven’t been infected yet
- for infected, agents which currently have the disease
- for removed, agents which have had the disease and can’t get it again, either through death or immunity

Complementing these three definitions are two parameters:

- – related to the rate of infection, agents moving from to
- – related to the rate of removal, agents moving from to

In this approximation we’ll consider a large number of agents such that we can consider the numbers represented by to be continuous and arbitrarily divisible. Obviously this breaks down if the numbers involved get very small, and one would need to consider individual agents.

The rate of infection should be proportional to , the potential number of agents to infect. It should also be proportional to , the number of disease carriers, and obviously too. The rate of removal should be proportional to , and . Putting this together, we can model the change in populations by the 3 linked differential equations

where is the time. The first two equations are nonlinear, which means finding analytical solutions could be difficult. Indeed it is possible to work through a number of substitutions to show that

which isn’t a particularly nice equation to try and solve. Avoiding this approach for now, we can instead gain some insight from an approximate solution. At the beginning of the simulation, the number of susceptible agents is and the number of infected agents is . In a small amount of time these numbers won’t change very much, so we can write

where and . We substitute these expressions into the differential equations above, and discard any terms involving products of due to their smallness. This is a way of linearising the equations, which makes them much easier to solve.

From the second of these equations, with the boundary condition that at we have

Now it’s important to consider the parameter ranges over which our initial assumptions are valid. We need to stay small, which means the exponential term should decay rapidly. This implies , or , and is an upper bound on the infection rate. This makes sense, if the infection isn’t very virulent it won’t infect many people and the number of susceptible agents won’t change very much. Keeping this is mind, we can solve for and find

As , the number of susceptible agents tends towards a constant , where

We can plot this as a function of and compare to the computed solution:

As reasoned above, for small the approximate solution is a good one , but the discrepancy is clear at higher values.

This is as far as I’ll bother to go with analytic solutions, let’s have a look at some real solutions calculated from numerically evaluating the differential equations. In order of increasing infection rate:

The qualitative behaviour is similar for the three cases – as the infections rise, the susceptible population drops and the removed population grows. Once the infected population has decayed away, the values stabilise. Clearly the total proportion of affected agents is determined by the infectiousness of the disease.

We can again plot as a function of :

The point marks the transition between an initially decaying and growing number of infected agents, and this is marked by a relatively sudden change in behaviour. The disease can properly take hold and gain some momentum in the growing case, and the number of infections increases rapidly.

This is an interesting exercise in getting to grips with the dynamics of disease spread, but is fairly limited in scope. All of the agents are assumed able to interact with one another, perhaps representing a population trapped in the same room. To extend this model, lets assume there are populations spread out on a grid where represent indicies in a 2D array. The model equations are the same, except we allow neighbouring grid cells to interact with one another so infection can spread from cell to cell, i.e.

with a similar term in the equation for . For the sake of simplicity I use a very simple forward difference for the time-stepping, i.e.

As a warning this isn’t a good technique, but it is simple to implement which is a plus.

We can generate some random population map (using a Perlin noise algorithm), inject a single ‘patient zero’, and let the infection propagate. In the plots below I’ve plotted , and along with the infection ‘wave’ in red and running totals of the three populations. I’ve assumed half of those infected eventually die.

This is quite nice – the ‘currently infected’ population spreads out in a way reminiscent of a fungus, and moves more quickly through high population densities. The infection is eventually pretty lethal, and spreads across the entire population. High population densities are the site of quickest infection, and if we plot the contour corresponding to below in green, we can see these are the areas with some residual survivors left. The red area corresponds to an initially growing infection rate, and these are the areas consumed first in the model.

We can vary the infection rate , and see what happens in the 2D model. From the plots below, for low the initial infected population decays away before any damage can be done. For high enough the infected population can be sustained and the population is eventually decimated. There is some critical infection rate, roughly corresponding to the purple line below, above which the population is more or less doomed – given sufficient time the infection will spread throughout the population.

Well we’ve done a bit of maths now, made a few gifs, let’s try something fun. From this useful blog post I can get a nice .png map of the population density of London. After removing the border, converting the colour values to mean population values, and normalising to a total population of 8.3 million, I have a 2D array of population number per pixel. I can inject a single infected person near Heathrow airport and see what happens to the infection. I choose the infection rate such that it begins to grow in numbers very slightly at the beginning of the simulation. I also lower the resolution of the population map so that my poor laptop can cope. To emphasise, this is an extremely simple model which doesn’t include any population movement, and should be interpreted appropriately.

After nosing around Hounslow a bit, the infection gradually spreads East. Upon reaching my borough of Hammersmith and Fulham it encounters a sudden jump in population density – this point is commonly defined as the border between ‘inner’ and ‘outer’ London. The infection can now run amok, and swiftly devours the dense centre of the city. The increase in infected population allows it to spread backwards through the rest of West London. The Thames river and Lee Valley act as a barrier in the East, protecting the North East of the city, along with Isle of Dogs. London doesn’t have the best record for pandemics, but at least you now know where to head in the event of a disease outbreak.

Let’s get a little more ambitious. What if we try the whole of England? Using the same technique as before (finding a population density map on Google image search), I generate a 2D array of population density. I again inject a single infected person near Heathrow airport. I also turn up the infection rate to get things to happen more quickly.

With a high infection rate, the virus is merciless and sweeps its way through the country rapidly. Some more remote places hold out for longer, but everywhere is vulnerable apart from the most sparsely-populated of areas. To avoid infection, head to the moors of Devon or the Lake/Peak District in the north. To hold out for as long as possible, get to Penzance, Carlisle of the Isle of Wight, i.e. the ends of the country. Newcastle is safe for a while, but eventually succumbs due to a high-density link to the south via Durham, Darlington etc. This isn’t meant to be an accurate simulation, but it does reproduce the common-sense conclusion: in case of a highly dangerous disease uncontrollably spreading through the country (highly unlikely), stay away from dense concentrations of people.

Finally, I will reiterate the fact that these *aren’t realistic models*, and I don’t claim to predict the imminent doom of the country due to, say, a single ebola patient landing at Heathrow. There is a more important consequence of this analysis, namely that no matter how deadly a disease, it is always possible to halt its spread by

- Lowering the infection rate ()
- Lowering the susceptible population it is able to infect ()
- Increasing the recovery rate ()

Isolation wards address the first two points, and work on vaccines addresses the third. As we saw above, nudging these parameters even very slightly in the right direction can flip an outbreak from exponential growth to exponential decline. These precautions can then make a huge difference to the outcome of any disease outbreak, and should inspire a measure of confidence.

For a higher-quality video, see the Youtube version here:

Thanks for the inspiration! http://maxberggren.github.io/2014/11/27/model-of-a-zombie-outbreak/

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Brilliant! Looks like you’ve inspired someone else too, we’ll have the whole of Europe simulated soon. How long did this simulation take to run? I think my population map had something like a million elements, and with Matlab it took ages.

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